I've Come to Bargain
"I've Come to Bargain" is the Rogueworks's Team's submission for the GMTK 2025 Game Jam.
Challenge the Entity and reach the indeterminate end. Loop and return back to challenge them again and again until you're victorious. Loop and talk to the figure for clues. Loop and roll the slots for upgrades.
A tactical, turn-based Roguelike where learning the enemies' attack patterns allows you to dance between their attacks, and if you're unlucky there you can try the Slots for an upgrade instead.
8/17 - Patch adds GUI buttons for Movement and Attacks, should be able to play on mobile now! Leave a comment if you have any issues.
Thanks to:
Kenney's Assets for the UI Border and SFX (https://www.kenney.nl/)
Birds and Rabbits for the BGM (Birds & Rabbits - Apple Music)
Carousels Glass for most Art (https://www.etsy.com/shop/CarouselsGlass)
CRT Shader (VHS and CRT monitor effect - Godot Shaders)
GMTK for the Jam!




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